C Sharp Rookiss Part1 기초 프로그래밍 입문 : TextRPG
🙇♀️TextRPG
- 절차지향적 프로그래밍
using System;
namespace TextRPG
{
class Program
{
enum ClassType
{
None = 0,
Knight = 1,
Archer = 2,
Mage = 3
}
struct Player
{
public int hp;
public int attack;
}
enum MonsterType
{
None = 0,
Slime = 1,
Orc = 2,
Skeleton = 3
}
struct Monster
{
public int hp;
public int attack;
}
static ClassType ChooseClass()
{
Console.WriteLine("캐릭터를 선택하세요!");
Console.WriteLine("[1] 전사");
Console.WriteLine("[2] 궁수");
Console.WriteLine("[3] 법사");
ClassType choice = ClassType.None;
string input = Console.ReadLine();
switch (input)
{
case "1":
choice = ClassType.Knight;
break;
case "2":
choice = ClassType.Archer;
break;
case "3":
choice = ClassType.Mage;
break;
}
return choice;
}
static void CreatePlayer(ClassType choice, out Player player)
{
switch (choice)
{
case ClassType.Knight:
player.hp = 100;
player.attack = 10;
break;
case ClassType.Archer:
player.hp = 75;
player.attack = 12;
break;
case ClassType.Mage:
player.hp = 50;
player.attack = 15;
break;
default:
player.hp = 0;
player.attack = 0;
break;
}
}
static void EnterGame(ref Player player)
{
while (true)
{
Console.WriteLine("마을에 접속했습니다!");
Console.WriteLine("[1] 필드로 접속");
Console.WriteLine("[2] 로비로 돌아가기");
string input = Console.ReadLine();
if (input == "1")
{
EnterField(ref player);
}
else if (input == "2")
break;
}
}
static void EnterField(ref Player player)
{
while (true)
{
Console.WriteLine("필드에 접속했습니다!");
// 몬스터 생성
Monster monster;
CreateRandomMonster(out monster);
Console.WriteLine("[1] 전투 모드!");
Console.WriteLine("[2] 도망!");
string input = Console.ReadLine();
if (input == "1")
{
Fight(ref player, ref monster);
}
else if (input == "2")
{
Random rand = new Random();
int randValue = rand.Next(0, 101);
if (randValue <= 33)
{
Console.WriteLine("도망성공!");
break;
}
else
{
Fight(ref player, ref monster);
}
}
}
}
static void Fight(ref Player player, ref Monster monster)
{
while (true)
{
// 플레이어 공격
monster.hp -= player.attack;
if (monster.hp <= 0)
{
Console.WriteLine("승리!");
break;
}
// 몬스터 공격
player.hp -= monster.attack;
if (player.hp <= 0)
{
Console.WriteLine("패배");
break;
}
}
}
static void CreateRandomMonster(out Monster monster)
{
Random rand = new Random();
int randValue = rand.Next(1, 4);
switch (randValue)
{
case 1:
Console.WriteLine("슬라임 출현!");
monster.hp = 20;
monster.attack = 2;
break;
case 2:
Console.WriteLine("골렘 출현!");
monster.hp = 40;
monster.attack = 4;
break;
case 3:
Console.WriteLine("스켈레톤 출현!");
monster.hp = 30;
monster.attack = 3;
break;
default:
monster.hp = 0;
monster.attack = 0;
break;
}
}
static void Main(string[] args)
{
while (true)
{
// 캐릭터 선택
ClassType choice = ChooseClass();
if (choice == ClassType.None)
continue;
// 캐릭터 생성
Player player;
CreatePlayer(choice, out player);
// 필드로 나간다
EnterGame(ref player);
}
}
}
}